Sedimental Storm

Sedimental Storm is a PC-based 2D arena fighter where several players fight each other by cutting up the environment and hurling it at one another. This game was developed by a small team (Sentimental Stork) consisting of myself, Jacob Cohen, Dave Lazell, Michael Brich, and Kyle Novelli, with art assets provided by Joelyn Lai. As the design lead, my main focus was ensuring that gameplay was balanced, fun, and accessible. This was accomplished through documentation management, team discussion, guiding playtests, and many iteration cycles. I also designed and implemented the levels in the game. Because of our team’s small size and fast production schedule, I additionally handled a number of unrelated programming tasks.

Sedimental Storm has been greenlit for Steam release, and was built with a custom C++ engine on top of SFML, Box2D, and Liquidfun for the UCSC Game Design Capstone series. Sedimental Storm received both the Peer Choice Award and the Grand Prize at the 2015 UCSC Sammy Awards.

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